
I’m working on an online multiplayer capture the flag. It will use a textured raycaster with ceiling and floor textures. In scratch it will have to run at a lower resolution, but in turbowarp high resolution should be possible.

I’m working on an online multiplayer capture the flag. It will use a textured raycaster with ceiling and floor textures. In scratch it will have to run at a lower resolution, but in turbowarp high resolution should be possible.
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